A napokban egy koreai csapat sikerrel vette a Level 100-as Greater Riftet melynek apropóján Wyatt Cheng egy kommentben a gratulációja mellett említést tett arról, hogy a szemüket rajta tartják többek között az Exploding Palm skillen és a Rimeheart valamint Furnace legendary fegyvereken is. Kifejtette, hogy a belső teszt csapatuk azonosított néhány skillt és felszerelési tárgyat az említetteken kívül is amiket folyamatosan figyelnek. Az adott hármas módosítására azért lesz szükség mert Wyatt a teszt csapattal egyetemben úgy gondolja, hogy ezek képességei jelentősen megkönnyítik a nehezebb/magasabb szintű Greater Riftek befejezését.
Congratulations to these folks!
I will echo the sentiments of others - this is why we have PTRs. A huge thank you to everybody who has been helping us test rifts thus far. Our internal testing team identified a number of skills and items to keep an eye on and Exploding Palm, Rimeheart and the Furnace were all on the list. The dedicated players on the PTR have shown what is possible when the game is stretched to the limits.
We're looking to make changes to Exploding Palm in the next PTR patch. Of the three (Exploding Palm, Rimeheart and the Furnace) we feel this is the biggest offender. It's not clear if Rimeheart is as offensive if you're not able to further transfer the resulting damage onto elite monsters via Exploding Palm.
Szintén Wyatt említette, hogy várhatóan változni fognak a Greater Rift jutalmak is. Jelen pillanatban inkább a Riftek mechanizmusán dolgoznak, de tudják, hogy fontos a megfelelő jutalmazás monoton ismétlődő loot-ok nélkül. A következő PTR patchben elvileg jobban megmutatkozik majd a Legendary kövek jutalmazó rendszere. Egyúttal köszöni mindenkinek és buzdít is mindenkit a további visszajelzésekre a témával kapcsolatban.
Hi!
The reward scheme for Greater Rifts is still under heavy iteration at this time. We are primarily concerned with the gameplay mechanics: acquiring a key, progressing through the rifts, difficulty tuning, multiplayer dyanmics, etc.
The reward needs to be proportional to the effort and time invested. With the mechanics of Rifts changing this is a moving target. In the next PTR patch you'll see more of the Legendary Gem reward mechanics implemented. The PTR patch after that we'll start dialing in the reward structure.
Please feel free to give feedback on what you see, but please know we are aware that the reward is off right now. Our goal is for Greater Rifts to be absolutely worth doing, and you should always be trying to clearly quickly towards the highest tiered rift you are capable of - but we're not there yet.
Thanks for all the feedback we've received on the reward scheme and I look forward to more feedback as the rest of the reward scheme gets implemented over the coming PTR patches.
További változások elé néznek a channeling (folyamatosan sebző) varázslatok. Sok játékos neheztelt a kezdő lövés megnövelt költségére melyre Nevalistis reagált. A következő PTR patchben eltűntetik a kezdő "lövés" költségét mely helyére az időarányos sebzés lép majd be. A képlet egyszerű: minél tovább használod folyamatosan az adott skillt, annak a sebzése folyamatosan emelkedik majd. Ezen változások az Arcane Torrent, Disintegrate, és Ray of Frost skilleket érintik.
I don't think our philosophy quite matched up with the actual changes that took place. Channeling spells, as the name implies, should be most effective when time is spent channeling them for a few seconds.
We recognize the additional Arcane Power costs we implemented in the initial 2.1 PTR didn't accomplish this goal, but rather disincentivized using these skills. In the next PTR, you'll find we've removed the upfront Arcane Power cost from Arcane Torrent, Disintegrate, and Ray of Frost. In addition, the damage these abilities do with now scale upward over time, rewarding you for spending additional time channeling.
These changes more accurate portray our design intent for these skills - that the longer you channel, the more reward it brings. Let us know what you think, especially once we patch the PTR and you can give these changes a try in practice.
Nevalistis egy, a Barbárt taglaló fórumban jelezte, hogy amit jelen pillanatban láthatunk a PTR-ben az csak a kezdet és közel sem a végleges. A következő patchben sok változást ígért a Furious Charge skillel kapcsolatban ami kiterjed majd a hatótávra, a jobb "út megtalálására" és sebességére. A várható változásokat egyúttal kiterjesztik néhány felszerelési tárgyra is, hogy jobban összhangba hozható legyen a Furious Charge -al.
Let me preface this with something that's acknowledged in the OP but I want to reiterate: We've only just started, and you're looking at a first pass on a lot of things. What's currently on the PTR is not 100% indicative of what to expect when Patch 2.1 hits live servers.
As a test realm, it's as much our playground as it is yours for experimenting and trying new things. Some of those things work, some of them don't and need additional attention. In any event, there's more to come, particularly when we launch the first test Season on the PTR.Snapshotting isn't something we plan on keeping in. As you mention, it's clunky and it encourages awkward gameplay that we don't want to be the norm. That said, we have (and will continue) to pass on your feedback and concerns. It's possible CotA may warrant another look.
There's a bunch of awesome Furious Charge changes coming to the PTR soon™. We’re making some improvements to its pathfinding, increasing its travel distance and speed, and polishing it up to make sure using this skill is a more smooth experience. Items will also synergize better with Furious Charge – Vile Ward is being revamped with a sweet new Legendary power for Furious Charge and +% Damage to Furious Charge is being added as a possible item affix for 2-handed Mighty Weapons, Shoulders, and Chest pieces. Overall, you should see some significant buffs here. Hopefully they'll all be making the next PTR build and you can let us know how they feel! :)
We're super slammed with reading through and passing on all the awesome feedback you guys are providing, and our devs are hard at work on additional class and item changes, balancing the Greater Rift reward systems, getting Seasons up to snuff for testing, and a plethora of other stuff I'm sure I'm forgetting right this moment. As we get more info and patches out there, we're eager to see your reactions and to hear what you have to say about upcoming changes.
És végül de nem utolsó sorban egy már éles hotfix ismét Nevalistis bejelentésével amely megakadályozza, hogy Malthael kétszer adjon XP-t a megölésekor.
General:
Malthael no longer grants experience twice when killed. (7/1)